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February 22
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:iconsomebody1981:
just a quick model (partly used kitbashing), which i came up with during a flyerdesign workflow. the flyer now features another version of this bot, but i just still love this version. completely modeled and rendered in blender. for rendering i used cycles with own nodesetups of course.
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:iconoceanspirit5:
~OceanSpirit5 Feb 22, 2013  Student Digital Artist
Very nice modeling, love the materials. I would have a few issues as to how that gun and arm fit back in the shell :). Looks like a nasty surprise to find when baking.
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:iconsomebody1981:
~somebody1981 Feb 23, 2013   Interface Designer
thanks alot mate. and i must confess that i didn't thought to much about its whole functionality. it was just the look i aimed to achieve. but hey its fiction, lets think in case of nanoparts ... when it retract back into the shell it will reveal into million smaller parts ;)
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:iconoceanspirit5:
~OceanSpirit5 Feb 23, 2013  Student Digital Artist
Actually I was just being silly you didn't need to provide me a detailed explanation :) It was a nice one though. :clap:
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:iconsomebody1981:
~somebody1981 Feb 23, 2013   Interface Designer
np. it also nice for be to think about such possibilities. ii'm far away from being a character-designer, but exactly thos question can make the difference ... so thanks alot for making me think about it ;)
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:iconoceanspirit5:
~OceanSpirit5 Feb 23, 2013  Student Digital Artist
Oh you are welcome I love nagging people about such things eheheh, just kidding. I on the other hand am always concerned with these things... up to the point were it can be a problem to create anything, so I'd say think about it... but not too much ;)
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